All Games -- Two Worlds


Game Features
HDTV720p
Surround SoundYes
LiveYes
Multiplayers8

Two Worlds


Release Date: 24-Aug-2007

Developed By: Reality Pump

Published By: SouthPeak Interactive

ESRB: Mature

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Two Worlds is a role-playing game developed by Reality Pump for the Xbox 360 and PC. Some of the features it promises are an open class system for character development, an action-oriented tactical combat system that allows one to mix magic spells at will, and a storyline that will be forged by the player’s decisions.

Gameplay
Two Worlds is a three-dimensional role-playing game which has often been compared to both Diablo and The Elder Scrolls IV: Oblivion. Character creation is relatively basic with only a couple of sliders for the body and no female option, however one will find a significant amount for the face due to the fact that the face will be seen during most cut-scenes. There is no race or class selection as the character can only be human and there are no set classes. Instead, as the character gains experiences and levels, he is free to invest the ability points and skills into whichever abilities or skills he seems fit, leading to a wide variety of possible builds.

The player will discover new teleports, caves, villages, and fill in the in-game mini-map through exploration. Teleports are used to travel quickly, although they can only be used once discovered by other means. Teleports also serve as a restarting point after a player's death.

There are an abundance of different animals (especially wild animals) in Two worlds. Amongst others, the player will encounter Wolves, Bears , rabbits, some little Dinosaur-like animals and some ghost animals.

In the PC version, character movement uses WASD while camera/cross-air movement is done with the mouse. The basic attack (to hit with a melee weapon or to draw an arrow with a bow) is done with left-click while right-click is used for spells and abilities. A hotbar in the bottom left hand corner decides which skill or ability is attributed to right-click and can be cycled through using the x key.

With no set storyline one has to follow, the player is free to choose to complete the quests of his liking, though completing a quest will increase the character's status amongst the faction. The player may choose to act as a righteous hero and be honoured amongst the population or devilishly evil and feared through reputation gained by completing certain quests, however, the path chosen will have consequences on the outcome of the game.

Persistent world
The title is not a massively multiplayer online game, but does feature certain persistent elements. When playing with friends, a leader is designated, and this leader maintains the state of the game on his or her machine. In this way, players can come back and continue to play in the same game world by joining back up with this leader at a later point in time. Single player and multiplayer characters are kept separate and not shared between modes.

While the Xbox 360 version is limited to eight players, the PC version allows a significantly greater number, although they must be grouped into parties of no more than eight.

In both the single player and multiplayer game modes, enemies will not respawn, although most areas are densely populated, and hence clearing them completely may be impractical.

Factions
There are five main factions within the game with which players can gain and lose standing. As is typical for the genre, players generally earn reputation with a faction by completing appropriate quests. However, players may inadvertently harm their reputation with another group in doing so. Earning a favorable reputation with a faction can result in rewards and price discounts from affiliated merchants.

Players are not inherently "good" or "evil", and hence are not required to automatically align themselves with any of the factions.

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