All Games -- Star Trek: Legacy


Game Features
HDTV720p
Surround SoundYes
LiveYes
Multiplayers4
Co-OpYes

Star Trek: Legacy


Release Date: 19-Dec-2006

Developed By: Mad Doc Software

Published By: Bethesda Softworks

ESRB: Everyone +10

Official Website

Where to buy

Single player
The three eras of Star Trek: Enterprise, The Original Series and The Next Generation make up the single-player campaign. In each era the Federation goes up against the Romulans (ENT), Klingons (TOS) and the Borg Collective (TNG). The Next Generation era also includes Deep Space Nine and Voyager.

Storyline
Ingame screenshot from the Xbox 360 version of Legacy
Enlarge Ingame screenshot from the Xbox 360 version of Legacy
In an interview on GameSpot posted on July 19, 2006, it was revealed that the "Contagion" story arc is no longer relevant to the plot. Instead the creators state that the method of spanning the various eras is far more ingenious and was developed by one of the original Star Trek writers. DC Fontana and Chester, the authors of the game's plot, gave an interview on IGN, posted November 29, 2006, in which they reveal that the storyline incorporates the split between the Vulcan and Romulan races, known as the Sundering.

The eras that are covered in single player mode are:
Jonathan Archer (Enterprise NX-01 - Enterprise)
James T. Kirk (USS Enterprise - TOS)
James Kirk (USS Enterprise Refit,Enterprise-A - TOS Movies)
Jean-Luc Picard (Enterprise-D - TNG and Generations)
Jean-Luc Picard (Enterprise-E - First Contact, Insurrection,Nemesis)
Kathryn Janeway (USS Voyager - Star Trek Voyager series)
Benjamin Sisko (USS Defiant - Star Trek Deep Space Nine series)

An article on Eurogamer, posted on August 7, 2006, revealed that the original Star Trek writer in question was D.C. Fontana who, along with partner Derek Chester, has collaborated on the scripts of Star Trek: Legacy and Star Trek: Tactical Assault.

Gameplay
Combat for the game takes place in a semi-3D environment , unlike the full 3D of the recent Star Trek: Bridge Commander. Players also have to ability to change from a 3D display to a top-down 2D tactical display where you can issue specific commands to ships within a task force. For example, a player is able to order a ship to warp to a specific point for defense of a station or ship.
In addition to the linear campaign there is a skirmish mode, but it is not customizable; the player can choose his or her enemies, but not the ships they use.

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